+1 Drain Water Per Click Update Calendar & Events
Wrestling Elephant Studio publishes no patch notes, no Trello board and no changelog. What it does publish is the Roblox events feed for the experience, which carries a title, artwork and an exact UTC window for each content drop. That feed is the only first-party schedule this game has, so it is what this page tracks — dates as given, and an explicit note wherever the content of an update is simply not public.
Cthulhu World — August 28 to 31, 2026
- Listed on the Roblox events feed as a new-content event running 2026-08-28 12:00 UTC to 2026-08-31 11:00 UTC.
- The experience title carries the [Cthulhu] tag for the duration of the window.
- The Cthulhu code started being tracked on August 29, inside this window.
- Roblox has not published patch notes: the events feed entry carries a title, artwork and a time window only.
New Update — September 4 to 11, 2026
- A second new-content event is already scheduled for 2026-09-04 11:00 UTC to 2026-09-11 11:00 UTC.
- It was created on the events feed on August 28, four days after the Cthulhu World entry.
- No description or content list has been published for it yet.
- New codes followed both previous content drops, so this page and the codes page are re-checked the day the window opens.
Since launch — July 25, 2026
- Experience created 2026-07-25 at 01:22 UTC by Wrestling Elephant Studio.
- First tracked codes: WaterHappy and MythicFish on August 21.
- AdminAquarium on August 25; Fixed1 and Fixed2 on August 29.
- Roblox reports the place as last updated on 2026-08-30.
Why the calendar is worth watching
Both content windows so far have been followed within days by new codes: WaterHappy and
MythicFish on August 21, AdminAquarium on August 25, then Fixed1 and Fixed2 on August 29 during
the Cthulhu World window — and a code literally named Cthulhu. If that pattern holds,
the September 4 window is the next time the codes page is worth refreshing.
Updates are also the reason this site refuses to hard-code numbers. Mutation multipliers, Pump prices and Rebirth requirements all live in the client and can move with a patch. The mutation table is stamped with the date of the snapshot it came from for exactly this reason.